Single-Threaded Web Server
// src/main.rs
use std::{
fs,
io::{prelude::*, BufReader},
net::{TcpListener, TcpStream},
};
fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
for stream in listener.incoming() {
let stream = stream.unwrap();
handle_connection(stream);
}
}
fn handle_connection(mut stream: TcpStream) {
let buf_reader = BufReader::new(&mut stream);
// calling `next` to get the first item from the iterator.
// The first `unwrap` takes care of the `Option` and stops the program if the iterator has no items.
// The second `unwrap` handles the `Result` and has the same effect as the unwrap that was in the map.
let request_line = buf_reader.lines().next().unwrap().unwrap();
let (status_line, filename) = if request_line == "GET / HTTP/1.1" {
("HTTP/1.1 200 OK", "src/hello.html")
} else {
("HTTP/1.1 404 NOT FOUND", "src/404.html")
};
let contents = fs::read_to_string(filename).unwrap();
let length = contents.len();
let response =
format!("{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}");
stream.write_all(response.as_bytes()).unwrap();
}
Running `target/debug/hello`
Connection established!
Connection established!
Connection established!
- 서버에서 데이터에 응답이 않기 때문에 브라우저가 서버에 여러번 연결을 시도한다.
Turning into a Multithreaded Server
use std::{
fs,
io::{prelude::*, BufReader},
net::{TcpListener, TcpStream},
thread,
time::Duration,
};
fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
for stream in listener.incoming() {
let stream = stream.unwrap();
thread::spawn(|| {
handle_connection(stream);
});
}
}
fn handle_connection(mut stream: TcpStream) {
let buf_reader = BufReader::new(&mut stream);
let request_line = buf_reader.lines().next().unwrap().unwrap();
let (status_line, filename) = match &request_line[..] {
"GET / HTTP/1.1" => ("HTTP/1.1 200 OK", "src/hello.html"),
"GET /sleep HTTP/1.1" => {
thread::sleep(Duration::from_secs(5));
("HTTP/1.1 200 OK", "src/hello.html")
}
_ => ("HTTP/1.1 404 NOT FOUND", "src/404.html"),
};
let contents = fs::read_to_string(filename).unwrap();
let length = contents.len();
let response =
format!("{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}");
stream.write_all(response.as_bytes()).unwrap();
}
/sleep
으로 진입하면 thread::sleep
구문으로 인해 5초 늦게 DOM이 그려진다.
handle_connection
호출할 때 새로운 스레드를 만들지 않으면 새 탭에서 동기적으로 동작한다.
/sleep
을 띄운 상태에서 새 탭을 열어 /
를 진입해보면 알 수 있다.
thread::spawn
를 통해 새 스레드를 생성하면 기다릴 필요 없이 동작한다.
// src/main.rs
use std::{
fs,
io::{prelude::*, BufReader},
net::{TcpListener, TcpStream},
thread,
time::Duration,
};
use hello_server::ThreadPool;
fn main() {
let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
let pool = ThreadPool::new(4);
for stream in listener.incoming() {
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
}
fn handle_connection(mut stream: TcpStream) {
let buf_reader = BufReader::new(&mut stream);
let request_line = buf_reader.lines().next().unwrap().unwrap();
let (status_line, filename) = match &request_line[..] {
"GET / HTTP/1.1" => ("HTTP/1.1 200 OK", "src/hello.html"),
"GET /sleep HTTP/1.1" => {
thread::sleep(Duration::from_secs(5));
("HTTP/1.1 200 OK", "src/hello.html")
}
_ => ("HTTP/1.1 404 NOT FOUND", "src/404.html"),
};
let contents = fs::read_to_string(filename).unwrap();
let length = contents.len();
let response =
format!("{status_line}\r\nContent-Length: {length}\r\n\r\n{contents}");
stream.write_all(response.as_bytes()).unwrap();
}
// src/lib.rs
use std::{
sync::{mpsc, Arc, Mutex},
thread,
};
pub struct ThreadPool {
workers: Vec<Worker>,
sender: mpsc::Sender<Job>,
}
type Job = Box<dyn FnOnce() + Send + 'static>;
impl ThreadPool {
pub fn new(size: usize) -> ThreadPool {
assert!(size > 0);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for id in 0..size {
workers.push(Worker::new(id, Arc::clone(&receiver)));
}
ThreadPool { workers, sender }
}
pub fn execute<F>(&self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.send(job).unwrap();
}
}
struct Worker {
id: usize,
thread: thread::JoinHandle<()>,
}
impl Worker {
fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker {
let thread = thread::spawn(move || loop {
let job = receiver.lock().unwrap().recv().unwrap();
println!("Worker {id} got a job; executing.");
job();
});
Worker { id, thread }
}
}
id
와 JoinHandle<()>
필드를 갖는 구조체를 정의해야 한다.
thread::spawn
함수가 JoinHandle를 반환하기 때문이다.
- 스레드 풀에 작업을 전달하는 클로저는 아무것도 반환하지 않으므로 T가 ()가 된다.
ThreadPool
은 Worker
인스턴스의 벡터를 가져야 한다.
- id와 빈 클로저로 생성된 스레드를 갖는 Worker 인스턴스를 반환하는
Worker::new
함수를 정의해야 한다.
ThreadPool::new
에서 worker 값들을 벡터에 저장해야 한다.